The last weapons and the nerfs of the force of the force of Delta Eclipse Vigil It will form the finish line of the last season. Team Jade has come out to balance the efficiency of weapons through the table. The devs have incorporated a few strict changes to ensure that most game weapons feel balanced and not too far to be reported or in certain cases.
This article will provide you with a brief detailed one about the buffs and Nerfs of weapons at the surveillance of the Delta force. Continue reading to know more.
Buffs and Nerfs of Weapons in Delta Force Eclipse Vigil (PC and Mobile)
The penetration of the armor increased from 30 to 31.
RABLE Damage Fall Adjustment: The first interval where damage starts to decrease is now 35 m (previously 55 m), with the reduction of damage remaining 0.85. The second range where the damage decreases is now 65 m (formerly 90 m), with the reduction of damage increasing to 0.7 (previously 0.75).
I-12 Rifle Assault
The drop in rank damage decreased: damage to 40m now begins at 0.9 (previously 0.75). The damage to 70m now begins at 0.75 (previously 0.7).
Assault Rifle Aug
The head damage multiplier increased from 1.9 to 2.0.
The upper chest damage multiplier changed from 1.0 to 1.1.
Exclusive attachment: Change of battery battery of 60 August: Control -12 → Control -6
Exclusive fixation -AUG Vanguard Standard Barrel Attribute change:
Exclusive fixation -Ag integral 3x Scope Barrel Attribute Change: Recoil +6, manipulation -4, hip fire -12 →
Exclusive attachment -Ugral Augal Auditor Change: Recoil +16, control -6, stability -6, hip fire -16 →
Assault Rifle QBZ-95
The head damage multiplier increased from 1.9 to 2.3.
CI-19 Assault Rifle
The head damage multiplier increased from 1.9 to 2.1.
Qjb201 machine gun
The head damage multiplier increased from 1.9 to 2.1.
New ammunition of caliber – .300blk
The first three models use supersonic ammunition.
Ammunition of shotgun
The possibility that the ammunition of the shotgun causes character bleeding has been reduced significantly.
RANGE DAMAGE FALLOFF ADJUSTED: The damage to 40m now begins at 0.78 (previously 0.85); to 50m to 0.63 (previously 0.75); to 70m to 0.53 (previously 0.55); and 90m to 0.48 (previously 0.45).
SR-3M Compact Assault Rifle
Hand damage multiplier was reduced from 1 to 0.9.
Range Damage Falloff Adjusted: Damage to 25m now begins at 0.65 (previously 0.7); to 35m to 0.55 (previously 0.6); and 45m to 0.45 (previously 0.5).
With a degree in History and pursuing the law at this time, writer Sportskeeda Esports & Gaming Jay Sarma may not have an ideal connection to the world of journalism. However, his pure passion for the game has helped him to accumulate about 2 million readings and quickly approaches the brand of thousand articles.
Jay always strives to provide the most accurate information after reviewing various sources. Its coverage focuses exclusively on FPS titles such as COD, Apex Legends, Valuing, Counter-Strike and Overwatch. It was Contra-Strike that caused his love for competitive sports, and at present Apex Legends is his favorite multiplayer title.
He likes to see Algs (Apex Legends Global Series) during the seasons of the tournament and loves to observe how each team interprets different strategies in the competitive scene. Its favorite organization is hawks, but it is also found by Team's luminosity only due to the Sweetreams player.
In his spare time, he likes to soak the serenity of nature with walks and run. It is also an avid gardener.