With Honkai Star Rail 3.4 Closed Beta version, Dataminer Homdgcat revealed the expected kit of knowing before his launch. This was shared by the Honkaissarrail_leaks account in Reddit. With this, Trailblazers will have an idea of how the abilities of the collaborative character could work in this Battler based on shifts. In this note, those who look forward to the launch of knowing may want to know more about their kit.
This article explores the expected skills of knowing Honkai Star Rail, including his traces and eidolons, according to leaks.
Note: This article is based on leaks and is subject to change when the character debuts. Readers are recommended to take each speculation with a pinch of salt.
The expected kit to know to Honkai Star Rail
Before exploring the alleged skills of knowing Honkai Star Rail, we look at their statistics, according to leaks:
HP – 1241
Def – 601
Atk – 654
SPD – 101
Energy – 360
The expected skills of knowing
Basic ATK: Know how to attack a single adversary, causing wind damage.
Basic ATK Improved: When you know that triggers this capacity, it receives two piles of “basic resonance” and deals with wind damage to all opponents. This skill deals with more damage depending on how many enemies are on the battlefield.
Skill: KNOW DRAWING A SIGNAL WIND APPLICATION TO THE OBJECTIVE ADVANTARY AND A DEPENT AMOUNT OF DAMAGE TO EMPLOYMENTS adjacent. If you know you can regenerate your energy through “basic resonance” batteries, the instance of this skill will cause additional damage according to the number of batteries it consumes. If you can't, know receives two basic piles of resonance.
Ultimate: When activated, know deals with an absurd amount of wind damage to all opponents. This attack deals with 10 more damage cases. In addition, after using this capacity, the basic ATK of knowing is improved.
Talent: Each time the ally of knowing triggers their last, their outgoing damage increases by a couple of laps and win three piles of “basic resonance” simultaneously. Each stack of “basic resonance” regenerates 8 energy. In addition, when knowing enters a battle, he earns a pile of basic resonance.
Technique: Knowing receives an ATK impulse for a couple of laps. It also receives two piles of “basic resonance” after fighting.
Trace 1: Knowing receives an increase in the 20%passive critique rate. Whenever knowing is dedicated to a struggle or uses its improved basic atk, it gains the effect “Burst mana mana burst”. This effect reungles a point of skill and allows you to know how to take measurements.
Trace 2: Knowing can contain up to 120 additional energy. When it uses its latter, the additional energy is regenerated and if its energy is less than 40%, it is re -eumped to the aforementioned amount.
Trace 3: Knowing Crit DMG receives an increase of 50% when using your skill. For each pile of basic resonance it has/possesses, the DMG cry of knowing increases by 4%.
Eidolons expected to know
Eidolon 1: Knowing Ultimate deals with 60% of additional damage. In addition, it receives a stack of “basic resonance” when it ends its turn.
Eidolon 2: The outgoing damage of knowing ignore a certain amount of def of the opponent for each pile of “basic resonance” that he wins. In addition, the damage of the skills of knowing receives an increase in damage based on the amount of basic resonance batteries it has.
Eidolon 4: Knowing Wind Pen receives a passive impulse of 8%. In addition, their well Wind nothing can increase by 4% each time knowing triggers their final capacity.
Eidolon 6: When knowing how to use your last for the first time after you fight, it regenerates 300 energy for itself. In addition, their PEN of Wind nothing, the Ultimate PEN receives an increase of 20%.
Argha Halder is a game and sports journalist in Sportskeeda. She has been an enthusiast of video games mainly inclined to multiplayer FPS and games rich in history for almost a decade. He likes to spend his time reading light novels, manga, watching the anime.