Skinwalker hasintroduced a new class system that radically changes the way to play the game. This feature, which was added to the experience on May 9, 2025, allows you to bring initial teams to the front. With the addition of this system, players can prepare better for the challenges that await them and demolish the titular monsters with greater efficiency.
Here is everything you need to know about the classes of this title.
How classes work in Skinwalker
The Class Selection Area (Image Via Roblox)
Classes are character archetypes that you can change to before the start of a match. To unlock and select a class, you must go to the tailor in the lobby and interact with it. In the resulting menu, select the desired class and pay the amount of bonds required to unlock it. You can get good completing challenges and running well on the battlefield.
The main advantage of the classes is the initial team, which allows you to win a high hand on the fire against the monsters. The start team may be in the form of utility tools such as blessed or offensive items such as turrets. Not only that can allow you to defeat the first monsters easily, but it can also alleviate the pressure of late game monsters.
Some classes have stricter unlock requirements due to their effectiveness in battle. As such, we recommend saving bonds until you can unlock and equip these archetypes with great effect on the main game.
The game currently presents seven different classes, including the default class. The following are their respective unlock characteristics and requirements:
Nothing
Regular soldier without starting equipment.
No special effects.
Unlocked by default.
Doctor
It begins with three bandages.
The bandages can be used to heal or relive their teammates.
It can be unlocked for 30 bonds.
Engineer
It begins with a turret.
The turret automatically addresses monsters and kills them.
It can be unlocked for 250 bonds.
Search
Start with Nightvision Glasses.
Night glasses allow a clear vision at night.
It can be unlocked for 50 bonds.
Chaplain
Begins with a crucifix.
Crucifix can be used to purify monsters.
It can be unlocked for 50 bonds.
Scientist
Start with 50 Antiskinwalkers.
The auto-target of skin and killing monsters are killing them.
It can be unlocked for 75 bonds.
Grappler
Start with a hook.
Grappling hook allows an easier maneuverability to the map.
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